Factsheet

Developer:
Game in a Frame
Based in Nantes, France

Release date:
July 7th 2016

Platforms:
Apple App store
Google Play Store

Website:
gohomepigeon.com

Regular Price:

ALLFREE

Description

Embark in new adventures as you follow Lucerne deep into the Sleeping forest, from the sunny Clearings, through the poisonous Gloomy Caves and across the ever Haunted Spooky Woods. “Go Home, Pigeon!” Is a new kind of Endless Runner where *YOU* take control of the environment. Protect the pigeon of incoming danger by tapping, swiping and blocking obstacles coming along the way. Use Power-Ups to help Lucerne go further and further as she tries to escape Kody the Angry Bear’s mortal claws.

History

Features

  • Take control of the environment !
  • Vibrant and colourful visuals inspired by 1950’s cartoons!
  • Hours of gameplay with hundreds of missions to complete!
  • Turn Lucerne into the Avian Torch!
  • Instant Gameplay, just “Tap to play” and you’re in!

Videos

Gameplay Trailer YouTube

Gameplay Trailer YouTube

Teaser Trailer YouTube


Images

download all screenshots & photos as .zip (4MB)
Screenshot_5.png
Screenshot_2.png
Hero_banner_sm.png
Screenshot_4.png
Screenshot_1.png
Screenshot_3.png

download logo files as .zip (1MB)
logo
logo


About Game in a Frame

Boilerplate
We are a Game Studio based near Nantes, France and created in 2015.

More information
More information on Game in a Frame, our logo & relevant media are available here.


Go Home, Pigeon! Credits

Vincent Joyau
Designer, Gameinaframe

Dustin Crenna
Composer, Freelancer

James Hamer-Morton
Voice Actor, Freelancer

Livia Tardivo
Press Relations, Freelancer


presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks